Design of an FMOD project for a role-playing game. The pitch: a horror game set in a space sci-fi universe, in the spirit of Dead Space. The game features four distinct gameplay phases: exploration, infiltration, combat and survival — all dynamically controlled via the INTERACTIVITY parameter.
Outils et technologies utilisés
Design of an FMOD project for a role-playing game. The pitch: a horror game set in a space sci-fi universe, in the spirit of Dead Space. The sound atmosphere plays a central role, reinforcing tension and player immersion at every moment. The game features four distinct gameplay phases: exploration, infiltration, combat and survival — all dynamically controlled via the INTERACTIVITY parameter.
Result achieved from this project